The worlds are simulated, but the danger is real.
When the world's largest tech company plucks you out of high school to test their groundbreaking technology, is that a good thing? Molly thinks so. At first. Tech giant LTG has invited Molly to a free summer camp for girls who code. Campers work alongside LTG programmers on actual products. Things get awkward when Molly learns her team includes her ex-bestie, Jo Beth. Their project is a simulation, indistinguishable from real life, created directly in the brain. Together, they explore a fantasy world of castles, knights, and unicorns. But then the glitches start, hinting at the simulation's true nature. The next day, seven enter the simulation, but only six return. The remaining six mount a rescue mission, a dangerous quest through hidden realms. These adventures will change Molly forever ... if she survives.