Brains, Tank and Chucky travel through time using their laptops, a cellphone and a wooden sauna, only to discover they are trapped. As the friends learn to live in 17th century England, they meet other time travelers, a helpful witch and a greedy Duke that wants their machine to travel to the future. They must discover why they are trapped in time and place. They also need to help the other time travelers either return to their own time or go back further in time. Most importantly, they want to get home before dinner! Can they do it without their parents finding out where and when they've gone? Or will they be stuck in the past?
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