Grisbain and his friends slip out of Haslemere with the help of Lord Lithlewaite and an unusual key to complete a dangerous journey to Ishmia. Grisbain will face a test before he will be allowed to see the book of Elder Days. Failure of the test will result in his death. There will be nothing his friends will be able to do to save him. Meanwhile the city of Haslemere is under siege and Micklemond is growing suspicious. Will Lords Lithlewaite and Eldermere along with Grisbain's new friend the wizard Hathlewell manage to keep him distracted long enough for Grisbain to complete the test and leave the city before the Waryrenn find out where he has gone.
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