On the edge of the Thronelands--on a forgotten island named Esmer--the Relic Hunters of the 9th prepare to descend their next Haunt. Cole will lead his men down and through the madness. Enigmatic, even to those who follow him, he's earned his fame and the loyalty of the 9th with sacrifice. Allred, the warrior-scout, gained his bloody name as a boy at the Battle of the Bales. He's on his last nerve and its only redleaf, rage and the portrait of the Lady that keep him moving. Hartha and Hortha, jolly but menacing Green Island giants, play the bone cup game, while Scrolls studies the beasts of the Haunt within his folios. Aodlen cackles while he covers himself in magically infused tattoos and brews the concoctions to keep the 9th alive--despite the cost. Lookout, a young boy stands alone, drunk on his rickety tower. It watches over the pass leading to the Haunt. Boph his skeptical and unwilling attendant hauls supplies up to the tower on his faithful donkey. Soon, they'll all meet the men of the 9th. Meanwhile, two ships have followed the Black Boat to Esmer. One carries a potential friend and the other a horrific mystery.
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