The intrepid heroes of Lost In Cyberspace are back. Josh's best friend Aaron has come up with a way to turn his computer into a wish-granting machine. There's a laugh a minute as readers travel with Josh and Aaron through time, space, and middle school for another fast-paced, fun-filled adventure that's virtually guaranteed (Booklist, starred review).
At first I did not like this book at all. I thought that it was very boring in the beginning of the book. As it went on, Aaron and Josh had a lot more adventures that were exciting. Towards the end of the book, I couldn't put it down. If you like action and you are interested in computers, I strongly recommend this book. I thought that it was very exciting for a little kid to be able to transport a person from one place to another. I think that it is weird for a kid that is a genius to have a best friend that is not smart at all. At the end of this book, the author led it right to a sequel. I would probably recommend this book to 5th or 6th graders. Overall, I enjoyed reading this book.
The Great Interactive Dream Machine
Published by Thriftbooks.com User , 24 years ago
Weliked this book! We rated it 5 stars because it had a lot of exciting parts where Josh and Aaron got mixed up in this formula... and they changed places and sizes during the computer malfunctions. If you like action and you enjoy computers then this book will really keep your attention. We can't wait to see what happens to the friends next! We hope Richard Peck writes another book with the same characters and problems. ~ T.J.
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