Isaac's life is a loop-wake up, work, go home, play games, sleep. Repeat. A cycle of forgotten days and unfulfilled potential. He tells himself he's fine, that he doesn't need more, but deep down, he knows he's lying. Something inside him screams that he's wasting his existence. That he was meant for more. The problem? Isaac has a loose grasp on reality at the best of times and an overactive imagination that keeps him dancing between existential dread and absurd immaturity. But when an impulsive decision throws him into a brutal new reality-one where power and skill determine survival-his refusal to take things seriously isn't just a quirk; it's a liability. He is an Artificer, a rare and powerful core growth capable of shaping reality itself. He should be carving his name into legend, but let's be real-his mouth will likely get him killed first. Thrown into a deadly game played by gods, Isaac must navigate a world of monsters, magic, and power struggles-all while trying not to let his own chaotic nature get him, or worse, his new companions, killed. But as bonds are forged and battles are fought, one truth becomes impossible to ignore: this isn't just another game, and he can't keep playing at life forever. If he wants to survive, he'll have to decide-stay the man he's always been, or become the legend he was meant to be.
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