
In the vein of books like Jesse Schell's "Book of Lenses" or Raph Koster's "Theory of Fun" comes a new title on the fascinating subject of Game Design. Follow along as the Guru takes you on a journey through the Four Phases of designing a Good Game: One with a well made Story...

In the vein of books like Jesse Schell's "Book of Lenses" or Raph Koster's "Theory of Fun" comes a new title on the fascinating subject of Game Design. Follow along as the Guru takes you on a journey through the Four Phases of designing a Good Game: One with a well made Story...