Every legendary quest begins with a roll of the dice. Ours began with one tankard too many. Four heroes. Five ancient artefacts. One wish that could change everything. The world may need heroes. Unfortunately, these four were available. A sarcastic Halfling bard accidentally drags his quick-tempered dwarven wife, an honour-bound elven warrior, and a spectacularly stubborn noblewoman into a quest through cursed forests, forgotten ruins and ancient tunnels, where terrible ideas often seem more successful than sensible ones. A warm, witty fantasy adventure inspired by the spirit of classic tabletop campaigns, filled with unlikely friendships, dry humour, dangerous discoveries and the kind of party every gamer secretly wants to join. Welcome to Zemeland.
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