Hello, precious reader.
I am your storyteller tonight.
Some fantasy campaigns never make it to the table, the map, the console, or even the game itself.
They disobey me. They break free after a few chapters and begin lives of their own.
This is one of those stories.
If you are looking for a game to play, you may need another book.
But if you wish to visit my Zemeland, walk its roads, meet its heroes, listen to the songs of everybody's favourite Digram Oldbook and breathe... no, step away from Fluffy first. Down, boy ... and breathe the air of adventures you missed, then come with me.
The story is about to begin.
I have never been very good at straight lines myself. I prefer going deep. Deeper than magic. Deeper than any sword can cut.
I hope you are ready.
Five ancient artefacts. One wish. Not the one you speak aloud, but the one buried deepest within you.
When a cunning halfling bard uncovers a forgotten melody in his ancestor's journal, myth begins to feel dangerously real.
He does not travel alone. His sharp-tongued dwarf wife, an elven warrior too passionate for his own people, and a noblewoman in pain join him on a journey through cursed forests, buried tunnels, ancient ruins, and those corners of Zemeland where you feel strangely at home.
But the closer they come to the truth, the less certain their purpose becomes. Are they searching for a legend, or has the legend already chosen them? Some wishes should never be granted.
A character-driven epic fantasy with LitRPG-inspired elements, humour, adventure, found family, and a gentle thread of romance.
Open the book. Follow their quest. It does not end there...