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Hardcover The Computer: An Illustrated History from Its Origins to the Present Day Book

ISBN: 1780971842

ISBN13: 9781780971841

The Computer: An Illustrated History from Its Origins to the Present Day

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Format: Hardcover

Condition: Very Good

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Book Overview

From handheld smart phones to vast scientific simulators, computers are developing at an ever-increasing speed. Uber-technogeek Mark Frauenfelder traces the evolution of this vital machine from its... This description may be from another edition of this product.

Customer Reviews

2 ratings

Surprised!

This book is filled with photos and great history!

The Comuter: An Illustrated History

When I first opened the package that contained this book, I was absolutely amazed. I knew the book would be fairly big and that it was a hardcover. I knew it was about computers. I didn't expect it to be so artfully done. The cover is immediately striking and at about 4 lbs., this is a lot of book! The Computer is an overview of the history of computing, from tabulation sticks which appeared 35,000 years ago straight through to a few years in the future. Mark Frauenfelder has compiled a massive collection of interesting pictures, wonderful historical tidbits and a solid background in what makes computers what they are - from ancient, gear driven devices to the dense microprocessors of today. The Computer is comprised of a four page introduction and 10 chapters, concluding with an index. Digital Dawn looks at the rise of computation, from ancient man to the counting machines of the 19th century. Machines Learn to Remember looks at the genesis of computer memory, from external devices to punch cards. Sparks of an Idea shows the beginning of vacuum tube technology, IBM and other binary processors. Computers go to War looks at the Enigma Machine, Turing and others who helped to break codes, guide artillery and eventually track satellites. Getting Down to Business starts with the invention of the transistor and ends with the first commercial leases of computers to corporations. Getting Personal, as you might guess, covers the birth of the personal computer. The electronics clubs of the late 60's and early 70's give way to Xerox fumbling the ball which Apple and later Microsoft picked up and ran with. Game On traces the history of computer gaming from the earliest mainframe games to home gaming consoles and persistent, massive multiplayer role playing games. Jacking In brings us through the birth of the Internet and the World Wide Web with stops for email and cybersex. Also featured are a few other start ups you may have heard about, from Linux to Google. Let me Entertain You shows us the computer's effect on the silver screen - for better and for worse, as well as the rise of the digital music player and peer to peer sharing. The World of Tomorrow looks towards the future, focusing on robotics, personal computing shrinking to wearable levels and of course, nanotech. This book is the kind of book I love to get my hands on. Give me a good technology book or a good history book and I'm happy. Chock it full of amazing and hard to find pictures, bits of trivia and quotes from the great minds featured in the book and I'm in heaven. Even though this book is heavy, I took it to bed with me the first night I had gotten it just to finish it. My arms were tired but my mind was happy by the time I finally hit the index, sometime early yesterday morning. The early mechanical computation devices are fascinating to look at, whether in plans like Davinci's or constructed like Babbage's machines, they invoke a sort of post-modern, steam punk feel. Excep
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