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The Civic Potential of Video Games 0262513609 Book Cover

The Civic Potential of Video Games

Edition Description

This report focuses on the civic aspects of video game play among youth. According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two types of either electoral activities (defined as voting,...

Edition Details
Format:Paperback
Language:English
ISBN:0262513609
Format: Paperback
Condition:
*Best Available: (ex-library)
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