Ryl is not your typical fellow, even in a world as strange as his. He can speak to animals. His staff is sentient. And his only friend is a goblin. These are the kind of things that happen when your mother is a nature goddess. Make that ex-goddess. The Patron Gods no longer walk the face of the earth. The mortals of this world banded together, and in the Great Mutiny, banished them from the realm. Mortals rule themselves now, for better or for worse. Some embrace their new found freedom. Others, well, they pine for the old days. In this midst of this is Ryl, whose half-divine nature makes him a target for some, and a beacon of light for others. He finds himself guided to a castle unlike any other, dominated by two great towers and built by two great minds. The hallways move. Doors do not always lead to the same room. Eyes watch from the rafters. It is terribly important, and Ryl has no idea why. Caught in intrigue that he'd rather not be a part of, Ryl and his companion, the goblin Creeper, struggle to unravel the clues of both his and the castle's existence. The Gods may have been banished, but they scratch at the door. And behind them? Far worse
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