In the ruins of Roman Britain, a forgotten boy will forge a legend.
Art r is nobody-a fifteen-year-old squire scrubbing rust from another knight's armor in the frozen hill-fort of Caer Gai. He has no land, no name worth speaking, and no future beyond servitude. The only thing he has is Cai, the knight he serves and the closest thing to a brother he's ever known.
But when a mysterious sword appears embedded in stone at the great gathering of British lords, and every warrior in the land fails to draw it free, Art r's world shatters. Because the blade moves for him-and only him.
Now the squire who wanted nothing more than to belong is thrust into a deadly game of thrones. Rival kings refuse to kneel to a boy. Saxon war-bands gather on the borders. And the druid Myrddin speaks of ancient prophecies, thirteen magical treasures, and a destiny written in the stars before Rome ever marched north.
To claim his crown, Art r must cross the wild heart of Wales-through haunted forests where the Otherworld bleeds through, over mountains where dragons are more than myth, and into battles where mercy may be the most dangerous weapon of all. Along the way, he'll gather an unlikely band of allies: the sharp-tongued Bedwyr, the enigmatic Luc, and a fierce young woman named Gwenhwyfar who fights as well as any knight and trusts no one.
But the greatest threat isn't the warlords circling his throne. It's the question burning at the center of everything: What kind of king will he become?
The Boy Who Would Be King is the first book in Camelot Quest: The Round Table Adventures, a sweeping YA fantasy series rooted in authentic Welsh mythology, the medieval Mabinogion, and the Celtic traditions that inspired the Arthurian legends-long before the tales were softened by later retellings. Perfect for readers who love Bernard Cornwell's grit, Tolkien's world-building, and the fierce heart of a coming-of-age adventure.
Book One. The legend begins here.