Two years after the Fracture, the world is finally learning to breathe again. At Veyr's Keep, gardens bloom where barricades once stood, and the auroras dance across a sky no longer poisoned by war. Rayne, the Correctioner who helped end the old conflicts, should be at peace. Instead, she walks the walls at night, unable to shake the feeling that something is watching from the north. Dragonspine Keep was supposed to stay buried. Abandoned after the war, its halls now echo with whispers that aren't human. Nightmares are spreading. Old systems are stirring. And the powerful Orb Rayne guards seems to be calling to whatever sleeps beneath the mountain.When the signs can no longer be ignored, Rayne leads a small team north-Torvin at her side, the man who has become both her anchor and her greatest vulnerability. What they find is worse than forgotten ruins: an ancient intelligence called the Warden, long thought dormant, and a rising threat that wants to finish what the old Clergy and the Entities began. To protect the fragile peace they bled for, Rayne and Torvin must descend into the heart of Dragonspine Keep, confront what lies beneath, and decide how much of themselves they're willing to give to keep the darkness from waking once more. Some things were never meant to stay buried.
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