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Paperback The Book of Random Tables: Pirates: 24 D100 Random Tables Plus Hideout Generator for Tabletop RPGs Book

ISBN: 1952089328

ISBN13: 9781952089329

The Book of Random Tables: Pirates: 24 D100 Random Tables Plus Hideout Generator for Tabletop RPGs

Do you play a pirate-themed tabletop RPG? Running a pirate D&D campaign? Cut down GM prep with 24 D100 random tables and a pirate hideout generator.

Ahoy there, matey Avast ye and lend an ear

As with the other books in the series, game masters can use these tables in many ways. They can be used in preparation for an RPG session or they can be used during the session at the table. Items can be selected or rolled using percentile dice.

The first section is Items & Things. Here are useful tables like Items in a Harbor Master's Office, Items in a Ransacked Vessel, Items in a Ship Captain's Quarters, Items in a Ship's Kitchen, and Items in a Treasure Chest.

Next is Cargo. There are two tables here: Bulk Cargo and Other Cargo. The Other Cargo is made up of smaller items that could possibly be found in a vessel's hold.

The Encounters section helps spice up visiting islands and sailing the seas with Island Encounters and Items, Things in the Water, and Weather Encounters.

Names is a large section that gives game masters the ability to easily add realness to their fictional worlds with fitting names. There are 300 names for pirates and 300 more for pirate ships.

The Rumors section is one large table of story hooks and ideas that characters can discover on their travels.

The Nautical Terms section can help GMs and players understand archaic words and rarely-used phrases, which their characters would have known.

Pirates loved to spend their loot. The Taverns sections provide fascinating places for the characters to hang out and to get into trouble.

The NPCs section is simply 100 different names with professions so game masters can always have a non-player character ready.

The Pirate Hideout Generator consists of five short random tables. These create the bones of a hideout that the GM can then flesh out and use in their adventures.

Treachery, battles, and treasure await you on the seven seas. Cut the mooring lines and set your sails for adventure.

Recommended

Format: Paperback

Condition: New

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