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Hardcover Texturing and Modeling Book

ISBN: 0122287606

ISBN13: 9780122287602

Texturing and Modeling

Congratulations to Ken Perlin for his 1997 Technical Achievement Award from the Academy of Motion Picture Arts and Science Board of Governors, given in recognition of the development of "Turbulence", Perlin Noise, a technique discussed in this book which is used to produce natural appearing textures on computer-generated surfaces for motion picture visual effects. Dr. Perlin joins Darwyn Peachey (co-developer of RenderMan(R), also discussed in the...

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Format: Hardcover

Condition: Good*

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Customer Reviews

5 ratings

A MUST for a Texture & Material Programmer

This book covers all of the CG aspects needed to code material and texture applications. Many commercial CG softwares are using the essential theory and practice given in this book. This book seems as if the compilation of the best Siggraph papers of the pionering researchers of the subject.If you need to learn the procedural textures and materials: this is THE book.

The best summary short of lots of peer-reviewed papers.

The first edition was outstanding for the sheer breadth of its coverage of ways of producing natural-appearing textures via computation. Coupled with an easy-to-read prose style and good examples and color plates, it'll make you think of ways of doing apparently unrelated things you'd never have thought of otherwise. I only got a glimpse of the second edition, but this has been a busy field the last five years, and I fully expect the second edition to be as useful and interesting as the first.

A must for serious graphics developer and researcher

I found this book in a rack in a local book shop where they had kept books about Photoshop and Illustrator. I asked the book seller, he said it's about making nice images so it is there. Any way absolutely must book for serious graphics researcher. I got introduced to genetic textures, I was unaware of them.The book does not cover reaction diffusion textures.

THE procedural texturing book

It doesn't get better than this. If you're doing more with graphics than drawing circles and boxes, you NEED this book. The writing style is academic yet conversational. A solid math background is recommended.

Excellent guide for the Non-mathematic minded...

Yippeee!!! Finally, a book that explains Fractal noise, Bump mapping, textures and Terrain modelling in a simple way that doesn't boggle your mind I've always wondered how to make my own Smoke effects, how 3D Fractal Terrain is created, how to make Clouds and a whole lot more... This Book is really cool! It does feel a little *academic*, but its a fascinating read and even a dummy like myself can follow the text! (Hey, I hate Maths!) Excellent!
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