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Paperback Teenage Mutant Ninja Turtles and Other Strangeness Book

ISBN: 0916211142

ISBN13: 9780916211141

Teenage Mutant Ninja Turtles and Other Strangeness

(Part of the TMNT/ATB rpg Series)

Teenage Mutant ninja turtles. Cartoon drama. This description may be from another edition of this product.

Recommended

Format: Paperback

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32 people are interested in this title.

We receive 6 copies every 6 months.

Customer Reviews

6 ratings

Good looking book but...

Nice glossy cover and crisp pages but it was missing the first 28 pages.

excellent

thanks for sending the item as you described it. It came on time and in great condition.

What you NEED!

If your a RolePlayer , this is deffinetly a game to have. Jam packed with adventures and fun filled things to use. If your a DM/GM this book is also great for using with other adventure games.

Blast from the Past--before the Cartoons and the Movies

The first time I played this RPG was eight or nine years ago. Still, I think of it as the basis by which all other games I play are judged--which shows how much of an impact it has made on me. First off, this was the first product (besides the original comic book) featuring the Teenage Mutant Ninja Turtles to be released. To that end, the entire game, as well as the gameplay, retain the "edge" that the comic had when it was first released in 1984. If you've never played a Palladium game, then I highly recommend this one. The character generation system is unique, providing a flexible way to generate thousands of variations of major animals--including psionics, animal powers, and size levels. You can create characters that range from intelligent animals with all of their natural abilities intact (claws, teeth, etc.) to completely human-looking creatures who have only slight flaws that reveal their animal background, as well as any of the types in between. There are tons of supplements, as well as easy crossover to any of the other settings Palladium has established. (Rifts, Heroes Unlimited, and Ninjas and Superspies, to name a few). I know it might be considered blasphemy to the "Siembiotes" (fans of the Palladium CEO--Kevin Siembieda) out there, but Erick Wujcik is the more talented writer of the two. His direct, often funny style, makes you forget that you're reading a game book. On top of all that, the book is filled with great illustrations from Eastman and Laird that are of exceptionally high quality--and you won't find them printed anywhere else. Also included is a short B & W comic. My copy is frayed and torn from use. A bargain and a great introduction to the Palladium "Megaverse" at large.

Great Game!

This is a great RPG not only for fans of the original TMNT comics, but also for those who like mutant animals or good role-playing in general. Forget the turtles cartoons, it can definitely have a very gritty and serious feel if that's what you're after. It's also compatible with several other great RPGs!

Very good quality and fun RPG, but very vauge rules.

My friend and I picked this up quite some time ago and we both, along with a few other friends find it thuroughly enjoyable. As an RPG, it's very fun as long as you can figure out how to play. The rules are vauge and inconsistant, and leave tons of room for interpretation by the GM. I have found that the other books for this RPG (After the Bomb, Transdementional TMNT, etc.) are good quality also, but are hard to link into an already existing game.
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