Part I - Exploring the use of Digital Technologies in School EducationChapter 1 - Digital ethnicity: Social belonging in the internet ageChapter 2 - The use of virtual reality at lower secondary schoolsChapter 3 - Language and electronic medium skills development through autonomous and ideological practices Chapter 4 - Technology enhanced learning of motions based on a clustering approach Chapter 5- Comparing face-to-face to online instruction in secondary education - Findings of a repetitive factoral experimentPart II - Technology Supported STEM School EducationChapter 6 - Coding and computational thinking - using Arduino to acquire problem solving skills Chapter 7 - Learning through a "route planner" Human-computer information retrieval for automatic assessmentChapter 8 - Orchestrating outdoor location-based learning activities Part III- Teachers' Professional DevelopmentChapter 9- Online professional learning communities for developing teachers' digital competences Chapter 10 - Experiences of multimodal teaching through a serious game: meanings, practices and discoursesChapter 11 - The development of teacher leadership inventory in Malaysian educational context
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