This book presents a teaching proposal on ancient greek history, addressed to High School teachers. However, there can be made changes to the scenario to suit pupils of any other group age. The pupils use their previous knowledge and various history resources in order to create and play roles of ancient Greek characters. They use avatars who act in the Agora of ancient Athens, according to the plot of a crime story which has been devised by the instructor. With the help of a map and a large dice (so that the whole class can see it) the quest of the mystery begins ... This game intends to activate imagination and empathy, and to develop critical thinking and learning through personal experience.
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