Teaching and Learning the Arts in Higher Education with Technology: Vignettes from Practice
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Chapter 1. Educating the Artist with Technology?.- Part I: Arts in Practice.- Chapter 2. Articulating Theatre Students' Conceptions of Movement in Body-Time-Space through Video-based Peer Critique.- Chapter 3. Supporting Mental Practice with Digital Resources in Gamelan Performance - A Personal Narrative.- Chapter 4. Supporting Fashion Design Students' Metacognition during Patternmaking with Canvas(TM) Tools.- Part 2: Conceptual Understanding.- Chapter 5. Understanding Dance Production: Blending Learning from Online to Classroom to the Stage.- Chapter 6. Culture, Media, and Self-Identity - Supporting Students' Expression of Thinking with the OPINE Framework.- Part 3: Products in Design.- Chapter 7. Developing Design and Media Students' Capacity for Design Rationalisation with Electronic Portfolios.- Chapter 8.- Creative Inquiry in Graphic Design: Studio Habits in an Integrated Arts Project.- Part 4: Institutional Contexts.- Chapter 9. A Professional Development Workshop for Supporting Artist Educators' Creation of Technological Pedagogical Content Knowledge.- Chapter 10. Creating Institutional Technological Pedagogical Content Knowledge - A Case Study through the Eyes of an Educational Technology Support Unit.- Chapter 11. Educating the Artist with Technology: COVID-19 and beyond.
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