Systems Programming with C++ is a practical guide to the lower-level concepts that shape modern software systems, from memory management and process behavior to concurrency, networking, and runtime architecture.
Designed for programmers who want to move beyond surface-level application development, this book explores how C++ is used to build software that interacts closely with operating systems, hardware resources, and execution environments. Readers will examine the principles behind memory allocation, pointers, object lifetime, threading, synchronization, socket programming, file I/O, runtime behavior, and performance-aware design.
Inside, you will explore:
Memory management, stack and heap behavior, pointers, references, and object lifetime
Concurrency models, threading primitives, synchronization, race conditions, and deadlocks
Low-level file handling, process interaction, and operating system interfaces
Networking fundamentals, sockets, protocols, and client-server architecture
Runtime internals, compilation models, linking, loading, ABI concepts, and execution flow
Debugging, profiling, error handling, and defensive systems-level development
Design patterns for building reliable, maintainable systems software in C++
Rather than treating C++ as only an application language, this book frames it as a tool for understanding how software actually runs. It connects practical programming techniques with the underlying systems concepts that govern performance, reliability, and control.
Whether you are working toward operating systems development, networking tools, embedded software, backend infrastructure, game engines, compilers, security tooling, or performance-sensitive applications, Systems Programming with C++ provides a structured foundation for writing software closer to the machine.