A technical introduction to streaming media for developers. Streaming technologies, such as HTTP or QuickTime, facilitate the transmission of audio and video data in networks. Businesses are turning to Internet-based multimedia communication, whether the goal is videoconferencing, distance learning, telemedicine, or real-time entertainment broadcasts. Streaming Media is a complete guide to the technical principles, protocols, and applications underlying this technology. With its clear, accessible coverage on compression and coding, storage and communication of the full range of digital media types, the book offers unparalleled coverage of the field's current innovations and standards. * Describes how streaming media content is produced and coded for optimal transmission * Extensive and detailed real-world examples * Accompanying CD-ROM includes tools to get readers started immediately
Do you know how to create streamig media content? Content creation and delivery with Windows Media, RealMedia and Quicktime - thats what I wanted to get into. First I was not convinced of the book, mostly due its strange description at diverent websites. Nevertheless I ordered it and was possitively suprised. As a person with a little know-how about editing and video technology I got a great in-depth, up to date introduction to all important technologies available today. I can recommend this book for everybody who wants a compentent jump-start with streaming media technologies. Not to forget: an accomplishing website with lots of examples (ready to copy-n-paste...)
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