We live in unprecedented and dangerous times. The power of the human intellect has helped our species master the Earth's environments, design complex machines, travel around the world, reach for the stars, and create global platforms of mass communication. But, we are also experiencing dystopia-like conditions in many countries, the cost of living is skyrocketing, and people are politically polarized and generally very lonely. Nuclear war is a real possibility again, for the first time since the Cold War. Where is our promised utopia? Ideal for groups looking for an anti-establishment experience with hints of the supernatural, SOULPUNK offers an optimistic and empowering outlook on many of the problems our society considers most pressing. Characters in SOULPUNK are the boundary-pushers, the prank-pullers, the activists, the rogues, and the unofficial social workers. Depending on where playgroups want to focus their time, SOULPUNK could either be a game of deep relationships and everyday heroism, or it could be an all-out rage against the machine. Either way, players will be working on the fringes of industrial society, using their wits and a selection of spiritual gifts to accomplish their goals. SOULPUNK runs on a d6-based system and a one-page character sheet. It will feel similar to Vampire: The Masquerade and Lacuna Part One, with some aspects of Warhammer 40k as well. Players will be able to choose one of six spiritual forces to align themselves with Welcome to a world of mutually-transforming power. Welcome to SOULPUNK. // GAME DETAILS - Ideal Group Size: 1 Storyteller, 2-4 Players - Required Materials: 6x d6's per player; ruler or tape measure; table surface; pen and paper - Feels Like... An optimistic World of Darkness ; a Jessica Jones or Luke Cage episode - Difficulty Level: Intermediate - skilled Storyteller recommended // COREBOOK DETAILS - Length: 84 Pages; 8 Chapters - Format: Full Color, Illustrated - Time to Learn: 1-2 hours // CHAPTER DETAILS Prologue Between the Wheels Chapter 1 Love Will Find a Way Chapter 2 Thinking (Globally), Acting (Locally) Chapter 3 Character Creation Chapter 4 Spiritual Gifts Interlude Pranks & Hijinks Chapter 5 Systems & Gameplay Chapter 6 Antagonists & Supporting Cast Chapter 7 The Co-Creation of Empowering Narratives Chapter 8 Resources to Enrich Your Experience
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