Gerald wants to be the G.O.A.T. The greatest Hoop Mage who ever lived.
There's just one problem. He just got dunked on by a goat. A literal goat. Now, under the watch of Dribbles, the perpetually dribbling dwarf, Gerald has a long road ahead. Magic to learn. Skills to build. And Net Goblins to outrun if he wants to survive long enough to improve. But just as things start to click, something goes wrong. Something is stolen, and Gerald is chasing danger through a portal before he's ready. Luckily, he has a coach who refuses to let him quit. Gerald doesn't have it all figured out yet, but he's got a dream and more determination than you can shake a blort at. For the kid who dreams big and is still figuring out the rest, this one's for you.