Sadie, a young jade-green mermaid, has a six month trial to prove she is mature enough to manage her own Rock Pool. All she wants, is to be a healer and learn Song Power. But Sadie has a big problem, her perfect, regal mother is due to inspect in five days, and the place is a tip When Sadie finds a rare Air World snow globe, she is enchanted by it, and the alluring treasure gets prime position in her collection. "Shake me. . . Rub me " The globe coos. Sadie's friend Penstamon, a large boisterous prawn, thinks it is some kind of genie. Eventually, the pair can't resist and they rub for three wishes.To their horror, a cold fog begins to envelop them, and in no time they are trapped inside.Sadie's problems just keep on mounting. How will she get home, let alone impress her mother? To make matters even worse, the globe also holds others, an old Mer-woman called Lissa and her companion Patches, a fierce calico cat-fish.Is Lissa is a witch?Is Patches the sinister voice they keep hearing?Who is The Globe Master, and what does he want with them? Nothing good, that's for sure Can they escape? Is Sadie's Song Power developed enough to save them?Exciting and funny, the story combines frightening magic and heroic deeds.
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