Computer gaming is fun, but it's also serious business Level up and learn about Fortnite, Minecraft, Rocket League, and other video games and online game platforms that have forever changed the world of play. For readers age 12 and up, each title explores what the featured technology property is, its development history, programming innovations, and impact on everyday players and esports competitors alike. In the world of computer gaming, Roblox is a game changer. It's not only a standout product but also big business. The online social platform is a 3D metaverse where people create avatars and play and share millions of user-generated experiences, from shooters and dancing games to virtual pet adoptions and city construction. For readers age 12 and up, this STEM-based title dives inside the technology property and examines its features, design and development history, programming innovations, and reception from players. Collaborations and company financials are also discussed. Includes a glossary, sidebars, and profiles of notable creators.
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