AT SEVENTEEN, Jinx is doing a spectacularly poor job of staying out of trouble.
In her defense, being the first, and only, reject from the Zen-VR program is enough to chap anyone's goochute. While everyone else trains for sim-controlled serenity, Jinx shifts her troublemaking into overdrive by sneaking into restricted areas, smuggling contraband tech, and generally irritating every authority figure and food bot within a ten-galaxy radius.
But when the VR crashes, trapping the only person Jinx actually cares about, she's forced to level up into something almost heroic.
Almost.
Of course the flux-slags, glitch-voids, and boss-level thugs of the universe aren't about to make saving the VR-and possibly all of reality-easy.
Luckily she's got a sarcastic tech genius, a dairy-addicted tween AI, a few unpredictable powers, and a very weird prophecy pointing her in the right direction.
Great.
Hopefully that all adds up to something useful, 'cause she only got a few rotawarps before everything unravels.
Clock is ticking. Whatever. No pressure.