Adventure Guide is the ultimate Rifts reference on creating and running adventures Over 150 adventure ideas. How to create, design, plot, and run role playing game adventures by Palladium's top game... This description may be from another edition of this product.
The Rifts role playing game was first published in 1990 and has been continuously published since then in spite of changes in the hobby, the economy and various business oriented road bumps suffered by the company. As of the writing of this review there are a large number of books concerning all aspects of the Rifts game and background information about the game world. Starting out as a "game master" (referee) in a role-playing game is difficult enough. In a game as expansive and creative as Rifts the task can be daunting. This book is a "MUST"; in fact after the core rule book this is the very next book you should buy. This book contains many "how-to" articles as well as lists of hundreds of adventure ideas, ways to create background information for the game setting, story telling/creation guides and much, much more. I would consider this book one of four necessary books to have when playing Rifts... Additionally I would suggest the "Rifts Ultimate Edition" core rulebook as well as the "Rifts Book of Magic" and the "Rifts Game Master Guide". With these four books in hand you have all you need to not just play the game but plan your next purchases in an intelligent fashion.
ThriftBooks sells millions of used books at the lowest everyday prices. We personally assess every book's quality and offer rare, out-of-print treasures. We deliver the joy of reading in recyclable packaging with free standard shipping on US orders over $15. ThriftBooks.com. Read more. Spend less.