
Real-Time Rendering combines fundamental principles with guidance on the latest techniques to provide a complete reference on three-dimensional interactive computer graphics. It will help you increase speed and improve image quality and learn the features...

After three years this "wonderful all-around resource" of computer graphics, "indispensable for every serious graphics programmer," is available in a completely revised and updated edition. Nearly doubled in size, the new edition keeps pace with the astonishing developments in...

Thoroughly revised, this third edition focuses on modern techniques used to generate synthetic three-dimensional images in a fraction of a second. With the advent of programmable shaders, a wide variety of new algorithms have arisen and evolved over the past few years. This edition...


Realistically animated 3D computer graphics rendered in real time is a goal of the computer animation industry. Tomas M ller and Eric Haines provide a text that covers the development of real-time rendering for use in computer games, computer-animated movies, advertising, and...