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Paperback Ready-to-Run Java 3D Book

ISBN: 0471317020

ISBN13: 9780471317029

Ready-to-Run Java 3D

A crash course in Java 3D, plus many ready-to-use applets that will leap off the screen and keep your viewers glued to your Web site. Here's everything you need to spice up your Web site with interactive content, rich realism, and animation-immediately! Each chapter is built around a ready-to-run Java 3D applet and begins with detailed, easy-to-follow instructions on how to customize it to your needs without compiling or coding. This is followed by a technical tutorial that explains how the applets were created using the Java 3D API. And, throughout the book, numerous examples and diagrams and loads of useable source code help make it amazingly quick and easy for you to master: * Core Java 3D commands. * Core Java 3D API components. * Special Java 3D development tools. * Graphics modeling and rendering concepts and techniques. * A range of 3D techniques, including lighting, texture manipulation, 3D fonts, image processing, and 3D sound. * Other powerful Java utilities, tools, and classes. The CD-ROM supplies you with: * Numerous customizable Java 3D applets and their HTML files. * Tools and resources to create 3D content. * Links to 3rd-party tool vendors. * The Java 2 platform (formerly JDK 1.2). * Java 3D Runtime Environment.

Recommended

Format: Paperback

Temporarily Unavailable

We receive fewer than 1 copy every 6 months.

Customer Reviews

4 ratings

Pretty Good book

It provides numerous working programs to illustrate the material in the book. Normally, I am not a big believer in code examples, but in the case of 3D programs, it is hard to really get the feel of what is going on without being able to run some programs on your computer. All of the programs are available on the included CD-ROM. The text seems pretty clear to understand (to me, a Java 3D novice). All the major topics associated with 3D are covered including geometry, translation, light, transparency, behaviors, fog, texture and sound. One thing I am extremely thankful of in this book is that the author is not an insane 3D missionary. I've read too many 3D books (especially on VRML) in which 3D cures the common cure and stops global warming. The author sticks to the how without the religion which is wonderful. On the whole, this is a pretty good book and probably the first one I will open if I ever end up working on a 3D project.

Geat help

This book is a great help to those who want to run java 3D in Web browser. It comes with many valuble samples and help me solve many problems on Java3D installation. Although many pages are program code, in general, it's a solid book.

needed book

I am very happy to have this book because it makes sense of all the basic graphics functionality, which is barely explained in the API docs. Maybe if you know graphics already you already know some things in here but I don't know 3D computer graphics and am having some fun learning it along with Java3D. I recommend this book for people in my situation. Since there are no other books I don't know what to recommend for poeple who already knows advanced graphics.

Solid course on graphics and Java3D

The best word I have for this book is solid. It helped me out right away and really teaches about graphics at the same time it teaches Java3D. I haven't read the whole thing but what I did read was very good. There is no fluff. Some nice programs on CD but everybody should know that you need Java 2 for this book.
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