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Paperback Programming Role Playing Games with DirectX [With CDROM] Book

ISBN: 159200315X

ISBN13: 9781592003150

Programming Role Playing Games with DirectX w/CD (The Premier Press Game Development Series)

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Format: Paperback

Condition: Very Good

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Book Overview

In comparison to the popular first edition, "Programming Role Playing Games with DirectX (1931841098), this second version covers the updated version of DirectX (DirectX 9). Readers learn how to use DirectX 9 to create a complete role-playing game. This comprehensive guide contains everything the reader needs to know, while at the same time incorporating reader feedback and eliminating the bare-boned basics contained in the first edition. It begins by teaching the reader how to use the various components of DirectX 9 (DirectX Graphics, DirectX Audio, DirectInput, and DirectPlay). Once readers have a basic understanding of DirectX 9, they can move on to building the basic functions needed to create a game - from drawing 2D and 3D graphics to creating a scripting system. All this information is then wrapped up as the reader sees how to create an entire game - from start to finish This description may be from another edition of this product.

Customer Reviews

5 customer ratings | 5 reviews

Rated 5 stars
Super Good!!

I read many different game programming books. I think this one is best. However, I don't think this book is good for a beginner who doesn't know anything about game programming but C++ and Win32 Programming. Right, some of the sample codes in the book doesn't compile. However, I can always make the code work and run in VC++.NET after using a new project file and adding a little modification on the code, so I believe it is...

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Rated 5 stars
Beginning to Intermediate, With Software

Need I point out that computer game playing has become big business. With the commercial market flat, or perhaps even slowing down (businesses find that for word processing you don't get any more performance out of the latest Pentium 4 than you get out of earlier machines and are upgrading much more slowly). Game playing, on the other hand, needs all the computer power that can be had. With each increase in processing and...

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Rated 5 stars
The best book I've found on this topic by far

I found the 1st edition of this book to be the best book on this topic I have found. I use much of the code and many of the concepts from this book in a hobby level multi-user RPG I have written. My review of that book is attached below. Because I greatly appreciated the content of the 1st edition, I also bought the second edition. Basically, the second edition is the first edition updated for DirectX 9.0. The text and...

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Rated 5 stars
The best book I've found on this topic by far

I had a specific objective in mind when I bought this book. I'm in the process of writing a hobby level multi-user RPG for me and maybe up to a hundred or so other players (not many hundreds or thousands). I have a solid background in C++, less so in DirectX. I've bought many books on game programing to help me with this process and to my surprise I've found this one simply amazing while most of the others I've found to...

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Rated 5 stars
Great book for all game programmers.

This is a great book for anybody thinking about programming RPGs... And even if your not going to I would at least try to take a peak at the book and think about buying it.First off the book assumes that the reader has a through knowledge of C programming and that you have some experience with coding. And has, like the rest of the series, quite a few pages devoted to C++... (The best thing with this book is you actually make...

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