
This illustrated handbook explains, in nontechnical terms, the basic concepts and techniques of three-dimensional computer animation. It is intended to be of interest to students of animation, traditional animators who need to update their skills, multimedia artists and designers,...

This revised and updated edition of the standard introduction to computer animation reflects the latest developments in 3D computer animation. It clearly explains the basic concepts and techniques for all those who want to master the technology, while covering new topics to keep...

Integrated into this text are techniques that, since it was first published have become an accepted part of computer animation technology. New sections cover advanced modelling, rendering and animating techniques, including blended surfaces, environment rendering, animation constraints,...