Give More Get More: Earn bonus points
on every item with orders of 3+ books
Skip to content
Scan a barcode
Scan
Paperback Practical Algorithms for 3D Computer Graphics Book

ISBN: 1568811543

ISBN13: 9781568811543

Practical Algorithms for 3D Computer Graphics

Select Format

Select Condition ThriftBooks Help Icon

Recommended

Format: Paperback

Temporarily Unavailable

3 people are interested in this title.

We receive 2 copies every 6 months.

Book Overview

This book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by... This description may be from another edition of this product.

Customer Reviews

1 rating

Useful, practical algorithms and code

In Practical Algorithms For 3D Computer Graphics, computer animation expert Stuart Ferguson has compiled a superbly presented compendium of tools for creating a complete suite of programs for 3D computer animation, modeling, and image synthesis. After a comprehensive introduction to basic principles and key concepts regarding 3D computer graphics, Practical Algorithms For 3D Computer Graphics goes on to provide useful, practical algorithms (and code) for plugin and game engine developers. Featured are real-time 3D graphics for Windows including sample programs in OpenGI and Direct 3D, as well as an accompanying CD-ROM with sample programs. Practical Algorithms For 3D Computer Graphics is a superb introduction to, and continuingly useful reference work for, anyone involved with the development of computer games, movie animation, and graphics programming.
Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured