This book introduces the key algorithms that lie at the heart of all computer graphics software packages in a way that they can readily be put to use. Where possible, the algorithms are accompanied by... This description may be from another edition of this product.
In Practical Algorithms For 3D Computer Graphics, computer animation expert Stuart Ferguson has compiled a superbly presented compendium of tools for creating a complete suite of programs for 3D computer animation, modeling, and image synthesis. After a comprehensive introduction to basic principles and key concepts regarding 3D computer graphics, Practical Algorithms For 3D Computer Graphics goes on to provide useful, practical algorithms (and code) for plugin and game engine developers. Featured are real-time 3D graphics for Windows including sample programs in OpenGI and Direct 3D, as well as an accompanying CD-ROM with sample programs. Practical Algorithms For 3D Computer Graphics is a superb introduction to, and continuingly useful reference work for, anyone involved with the development of computer games, movie animation, and graphics programming.
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