We need to get home
Chris and Paco have crash-landed back onto the dwarf planet. They now have one goal: rebuild the Grays' ship and return to Earth before the Orcs wipe out the rest of humanity.
If only it were that easy.
A dragon queen offers them a bargain no sane traveler would accept. A Celestial oversees the deal. One agreement later, and kingdoms stand on the brink of war.
Now Chris and Paco find themselves caught between dragons, dwarves, merfolk, and powers older than civilization itself. Every step toward home threatens to start another war. Failure could cost far more than their chance to return to Earth.
The second installment of the offbeat LitRPG adventure featuring loot, levels, impossible quests, and everyone's favorite raccoon.