Every position in this book has exactly one move that forces mate. Not a move an engine
prefers by a little, and not the move an author liked best. One move that works, and a page
that shows you why the others fall short.
That claim was checked by exhaustion. A chess engine searches: it looks as far
ahead as the clock allows and reports the best line it found. For this book a program did
something different. It walked the complete tree of legal moves out to the end of the mating
sequence, kept every branch, and counted how many first moves force mate inside the stated
limit. A position earned its place here only when that count came back at one.
The same walk wrote the solutions, so every defense Black owns is answered in print, and
under each answer you will find the tempting tries listed one by one with the resource that
breaks them. The check that looks like the end of the game. The capture that looks free. The
move your hand was already reaching for. Those near misses are the part of the page that
teaches.
Large diagrams, two to a page, on 8.5 x 11 inch pages, printed dark for reading rather
than sized for a screen. A difficulty rating from 1 to 4 sits beside every position, computed
from counts taken off the board itself: how many checks and captures fail, whether the key
move is quiet, how wide Black's choice of defense runs.
Written for the club player rated roughly 800 to 1500 who wins games and loses
games and keeps walking past mates that sat in plain view.
No app. No website. No video course. No pages to fill in. The pages are the whole
product.
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Games