As software systems grow, poorly designed objects become a major source of technical debt. Object-Driven Design in Practice shifts the focus from rigid structures to meaningful object behavior, responsibility, and collaboration. This book explores how well-designed objects form the backbone of flexible and maintainable software systems. Instead of treating objects as simple data containers, you will learn how to design them as active participants that encapsulate behavior, enforce rules, and communicate clearly with other parts of the system. The approach presented in this book helps developers reduce tight coupling, eliminate bloated classes, and create codebases that are easier to understand and extend over time. Inside this book, you will learn: How to design objects around responsibility rather than data aloneThe importance of behavior-driven modelingHow object interactions influence system flexibilityTechniques for avoiding fragile and over-engineered designsPractical strategies for evolving object models as systems growThis book is especially valuable for developers working on long-lived projects who want to improve code quality, readability, and maintainability without relying on constant refactoring cycles.
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