1. Introduction to Non-Formal and Informal Science Learning in the 21st Century.- Section in Games and Making.- 2. Playing Digital Games as a Mean to Enhance Science Learning.- 3. Thinkpetizers: Creative Thinking for Science Learning.- 4. SkillsDojo: Interactive Missions to Introduce Children to 21st Century Skills.- Section in Coding and Robotics.- 5. Integrating Creative Design, Innovation and Criticality into Programming Education.- 6. Open Online Courses for Informal Teaching and Learning Coding.- 7. Technology-Enhanced Constructionist Approach for Learning Science.- 8. Robotics to Enhance STEM Education.- Section in Innovations in Fairs and Creative Spaces.- 9. Opportunities and Practices for Learning Science in Everyday Life.- 10. Innovations in Maker Spaces for Young Scientists.- 11. Synthesis/Summary.
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