Weldon is a fifteen-year-old genius who leads a band of teens that imprint cyborgs with their brainwaves. As a result, these cyborgs have independent thought, extraordinary intellect, personality and memories. Their project, however, is highly illegal and easily traceable if the cyborgs are caught. Risking their lives, they send the cyborgs into battle hoping they are in time to save their world from a deadly virus that threatens not just virtual reality, but the lives of the citizens of their planet as well. Suspend your disbelief and hold on for the ride, because author F. C. Erlanger creates a rollicking adventure in NETMAN: THE LEGEND. Fast-paced, imaginative, and fascinating, this cyborg hero and his companions keep the reader on the edge of the seat to the end. Tweens accustomed to superheroes that cross between dimensions of reality will have no trouble with this virus that threatens both cyberspace and ordinary reality. Highly recommended.
Lively, action-packed, humorous, and totally satisfying
Published by Thriftbooks.com User , 24 years ago
When BeelzeButt and his army of hostile viruses try to take over the Net, fifteen-year-old computer genius Weldon Wall launches CyberSuperhero Netman and his CyberSquad to defend the cyber world against an insidious conspiracy. Based on a character created by Bud Wall, F.C. Erlanger's Netman: The Legend is a lively, action-packed, humorous, and totally satisfying science fiction yarn written specifically for, and heartily recommended to, young readers ages 8 to 14.
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