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Mass Market Paperback Myth-Fortunes Book

ISBN: 1937007073

ISBN13: 9781937007072

Myth-Fortunes

(Book #19 in the Myth Adventures Series)

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Format: Mass Market Paperback

Condition: Good*

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$15.59
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Book Overview

Immortality -- it sounded like a great idea Aahz falls for the offer of a piece of the rock, literally, when he invests in a scheme to build pyramids. He is so enthusiastic about the concept that he... This description may be from another edition of this product.

Customer Reviews

5 ratings

Myth returns...

....to the fun at least. This is the first Myth book to be fun to read in years. It doesn't quite come up to the level of the first books, but it is certainly better then the more recent work. If you enjoy a good fun "Myth-Read", read this book and remember Robert Asprin as how good he could write

The Cursed Pyramid

Myth-Fortunes (2008) is the nineteenth Fantasy novel in the Myth series, following Myth-Chief. In the previous volume, Skeeve decided to return to the Bazaar and establish a new business. His return was seen by his M.Y.T.H., Inc., partners as direct competition with the group. After Skeeve completed a couple of successful cases, Aahz returned from Perv. They talked about Skeeve leaving the company. Somehow the conversation became adversarial and led them into competition to become president of M.Y.T.H., Inc.. The contest became too personal and they both were disqualified for the position. In this novel, Skeeve is a Klahd. He was an apprentice magician in Klah, but has grown in skills and reputation under Aahz. He had originally started M.Y.T.H., Inc., with a few friends. Aahz is a Pervect. He is big, green, scaly and has four inch long teeth. He is a fearsome sight, but is also Skeeve's mentor and friend. Samwise is an Imp, a lesser version of the Deveels. He is building a pyramid in Aegis and offering sales commissions -- reducing their bill -- to buyers who bring in new customers. Diksen is a strong magician and Samwise's competitor in the pyramid construction business. Samwise used to work for him, but quit after coming up with his new business plan. Bunny is now president of M.Y.T.H., Inc., and is doing a great job. Chumley is a Troll and the brother of Tananda. He uses the persona of Big Crunch with strangers and outsiders. In this story, Aahz gets a visit by an Imp salesman and asks Skeeve to listen to the proposition. After several death threats, Skeeve and Aahz finally get the Imp to present the core of the deal. Samwise is having onsite accidents that cut into the construction schedule. Skeeve and Aahz visit Aegis with Samwise. Their dimensional hop brings them into the dark interior of the tomb of Waycross. Getting out of the tomb is rather strenuous, but finally they all emerge into the bright and hot day. The environment is much like the Bazaar on Deva. The natives mostly seem to have animal heads and feet, but some look like Klahds. On the way to his office, Samwise shows Aahz and Skeeve the shining white pyramid built by Diksen. In his office, Samwise explains his prior experience and his brilliant financing scheme. He also renews his sales pitch on memorial stones and hooks Aahz on taking a top stone. Aahz claims that he wants to leave a legacy for the future. Skeeve and Aahz soon appreciate the kind of accidents that have been occurring. A stone slips away from the scarab lifters and slams into the office building. Fortunately, none are hurt this time. Skeeve and Aahz return to the Bazaar for the weekly staff meeting. They discuss their experiences on Aegis and run the contract by Bunny. She asks for their recommendations and then approves the contract. Skeeve and Aahz are surprised to find Chumley working at the Pharaoh's court. He has gained a reputation within Aegis as a wise man and is

M.Y.T.H. Lovers!

If one is hooked on Skeeve and the gang then this will be a good one. Need, but not required, a knowledge of Egyptology for the setting ! Skeeve 'developes' his dating skills, which are a fun sub theme along with the fear that Aahz is dying ( ironic juxtaposition ) ! Devotees will find the references to previous installments, as usual, add flavor. While newbees will have just as much fun with the story alone. Annotations are presented at the bottom of the page to direct one to when particulars occurred. A ploy to get first timers to read the previous stories? Nice move.. A sad aside: In the afterword, if the reader did not know, we are informed that Mr. Asprin passed in '08. Mrs. Nye has promised to shoulder the yoke and not let the series pass also. TY TY TY TY !!!

Myth-Fortunes

I enjoyed this latest book in the series. I am looking forward to the next book.

Much better than Myth Chief

Hmm.. good action sequences, everyone in character, a non-derivative plot, Skeeve finally (and logically) being able to do a bit of big magic, and finally, the team exploring a new and interesting dimension again. I really enjoyed the book, and felt it was closer to Bob Asprin's style from the book Dragon's Wild than from the muddled book Myth-Chief. The story is a M.Y.T.H. Inc case, and is set up well. Aahz's motivation makes sense in the end. I don't want to give away too much, because I really found the book worth reading. There's also an afterword from Ms. Nye that I found to be quite moving.
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