Learning how to create multiplayer projects in a new game engine is a difficult task. It is easy to get bog down in details, or get stuck on an issue with no way to figure out what is going on, or how to find out what is going wrong, or even how to tell what is going on at all?The biggest challenge is the first step, the first few days, the first few challenges in your path to brand new knowledge.It is challenging both intellectually and emotionally. It is not uncommon to encounter thoughts of "Can I do it? Is this even possible to learn? Is it worth learning? Were creators even capable of reason?"This book is written with an idea that the best way to teach is by gradually introducing topics one element at a time, just enough to get you past the task at hand, get something working, get you to see the whole picture at a glance. Then we go back and introduce deeper elements and systems involved once you have enough context to understand why you need them.Each chapter and section was careful considered. Is it necessary to move forward? Is it graspable given the topics presented so far? Does it use the bare minimum of new concepts and ideas to accomplish the task?The examples were specifically chosen for their simplicity instead of their eye candy or power to impress. Our goal here is to learn the engine, specifically, the networking subsystem. Once you grasp enough knowledge, feel free to impress yourself and others. Our first task is to learn. Let us get started.
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