Multimedia Maths provides an accessible guide to understanding and using basic software applications including the golden section, co-ordinate systems, collision detection, vectors and parameters.
Screen effects and image handling are explained at a complex level using a more detailed outline to build and develop on the basic transformations.
More advanced multi-media themes of quaternion rotation, fractal texture, B zier curves and B-splines are deconstructed and usefully linked to an interactive website.
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