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Paperback The Morrowind Prophecies: Official Guide to the Elder Scrolls III Book

ISBN: 0929843312

ISBN13: 9780929843315

The Morrowind Prophecies: Official Guide to the Elder Scrolls III

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Format: Paperback

Condition: Good

$19.79
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Book Overview

Contains strategy tips for The Elder Scrolls III: Morrowind, Tribunal, and Bloodmoon. This description may be from another edition of this product.

Customer Reviews

5 ratings

Essential For Enjoyable Gameplay !!!

First, let me say this is one of most thorough game guides I have ever used. If you purchase the Morrowind Game Of The Year Edition for PC or XBox, this guide is essential. The detail & description of the maps is phenomenal. There is no way you could ever find all this stuff playing on your own. And although the walk-throughs are not the step by step, hold your hand type, there is more than enough information to solve nearly every quest in the game. The best part is I can reference the guide while playing the game. I don't have to log off the game then log onto the net and search for the answers. Having this guide to reference when appropriate has made playing Morrowind a pleasure instead of a frustration. If you get the game, ya' gotta get this guide!

Gotta Give This Guy Props

It's not normally like me to write a review for a game guide. I mean come on...it's not as if there are many options out there (in old fashioned paper form). You don't see any other Morrowind guide books out there do ya? So, I see it as one of those things that people are gonna buy without much care for reviews. But I just gotta say...this particular guide is one of the most amusing things I have ever read. Honestly, I pick it up from time to time even when I'm not currently playing the game. The guy writes with genuine amusement...you get the feeling he's as excited to play it as you are. I hope the next guide for Morrowind IV is written just as well. I feel spoiled by this one.

This guide is a must own for the serious Vvardenfell adventurer!

As most gamers know, most strategy guides that are printed in paperback form are a mixed blessing. While the benefit of having a solid physical book to use when playing is a tangible boon, the content contained in them has typically been of poor quality. Oftentimes, content is missing (at best) or incorrect (at worst). Most serious gamers tend to instead look at online gaming guides, designed by and for other gamers. While far more in-depth, the drawback of having to print out 100+ pages is daunting. Peter Olafson's Morrowind Prophecies is the type of game guide that gamers, both serious and casual, are looking for when they purchase a game guide. Given the complexity and detail of the game - ignoring the expansions - it would be understood if some content was missing. I'm very happy to say this is not the case. This guide not only covers the primary quests and missions for both the Main Game and the Expansions, but explores even the most obscure and small facts and situations possible. Take every guide you've read for Morrowind, combine them in a cohesive way, and add 20+ more hours of content, and you have the Morrowind Prophecies. I've played this game off-and-on for over a year, and this guide has helped me discover things I'd previously wasn't aware of. Not only is the content nearly perfect, but Olafson writes it in such a tongue-in-cheek manner that practically makes the reader forget he's reading a game guide, but a commentary on a myriad of situations. Imagine Mystery Science Theater 3000 were to 'watch' Morrowind, and you'll understand the intended tone - admiring it as a quality game, but unafraid to point out some peculiarities as they arise. Either pointing out that many Imperial Legion missions seem to be about fellow soldiers who stole one unique item or another ("Apparently the Legion needs to screen its Knights a little bit better."), or that a character seems to be a cocaine-addicted Santa Claus, Olafson makes you laugh at the game, and at yourself for not realizing it. No matter how silly a situation is, it is obvious Olafson likes this game quite a bit. The guide seems to be written using the console version of Morrowind, mentioning the one or two minor situations in which the console version differs from the computer version. Only one situation is omitted, but this is understandable - a miscellaneous quest within the game does not work as it is intended on the computer version. The only frustrating portion of the guide is the maps. While detailed well, sometimes certain locations are far from any other landmarks, and are not marked on the map. When all is said and done, Morrowind Prophecies is the essential guide for such an intricate and complex game like Morrowind, and the expansions. There is one final flaw in the book, although it is to be expected - reading it after you've decided not to play the game anymore may lead you to be playing for another 6 months. I would argue, however, that that isn't much of a

Essential

Well, obvously there aren't any other Morrowind guides, so this woul;d have to be the best. In my opinion, however, if you own Morrowind then you must own this book. Otherwise, you would never find all that the game has to offer. It would be impossible. It is missing some smaller things, such as Eltonbrand and other Easter Eggs and cheats. But those are easily available on the Internet, and I guarantee you would never find as extensive a guide on the internet. I would absolutely reccomend this for anyone who owns the game.

The new standard for gaming guides.

As most gamers know, most stategy guides that are printed in paperback form are a mixed blessing. While the benefit of having a solid physical book to use when playing is a tangible boon, the content contained in them has typically been of poor quality. Oftentimes, content is missiQng (at best) or incorrect (at worst). Most serious gamers tend to instead look at online gaming guides, designed by and for other gamers. While far more in-depth, the drawback of having to print out 100+ pages is daunting.Peter Olafson's Morrowind Prophecies is the type of game guide that gamers, both serious and casual, are looking for when they purchase a game guide. Given the complexity and detail of the game - ignoring the expansions - it would be understood if some content was missing.I'm very happy to say this is not the case. This guide not only covers the primary quests and missions for both the Main Game and the Expansions, but explores even the most obscure and small facts and situations possible. Take every guide you've read for Morrowind, combine them in a cohesive way, and add 20+ more hours of content, and you have the Morrowind Prophecies. I've played this game off-and-on for over a year, and this guide has helped me discover things I'd previously wasn't aware of. Not only is the content nearly perfect, but Olafson writes it in such a tounge-in-cheek manner that practically makes the reader forget he's reading a game guide, but a commentary on a myraid of situations. Imagine Mystery Science Theater 3000 were to 'watch' Morrowind, and you'll understand the intended tone - admiring it as a quality game, but unafraid to point out some peculiarities as they arise. Either pointing out that many Imperial Legion missions seem to be about fellow soldiers who stole one unique item or another ("Apparently the Legion needs to screen its Knights a little bit better."), or that a character seems to be a cocaine-addicted Santa Claus, Olafson makes you laugh at the game, and at yourself for not realizing it. No matter how silly a situation is, it is obvious Olafson likes this game quite a bit.The guide seems to be written using the console version of Morrowind, mentioning the one or two minor situations in which the console version differs from the computer version. Only one situation is omitted, but this is understandable - a miscellaneous quest within the game does not work as it is intended on the computer version.The only frustrating portion of the guide is the maps. While detailed well, sometimes certain locations are far from any other landmarks, and are not makred on the map.When all is said and done, Morrowind Prophecies is the essential guide for such an intricate and complex game like Morrowind, and the expansions. There is one final flaw in the book, although it is to be expected - reading it after you've decided not to play the game anymore may lead you to be playing for another 6 months. I would argue, however, that that isn't much of a flaw at all.
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