In this second illustrated book of the Gamer Girls series, four friends navigate the video game world and the middle school world . . . if only they could solve drama like defeating monsters A perfect read for teens and tween readers who love video games. Celia, Natalie, Lucy, and Jess are the Gamer Girls--four gamers devoted to showing that girls can game, too. They stream together every Friday night, and they're also BFFs. Celia is the artsy, creative one of the group, so it's no surprise when she starts designing merch for their new gamers' club. But when she falls in love with a new, cozy game called Monster Village, it's a far cry from her friends' action-packed battle royales and not a hit with everyone. Can the Gamer Girls find common ground, or is their new club doomed? Empathetic, realistic, and positive, this is a great read about gaming, friendship, and belonging for teens and tweens.
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