Library of Congress Control Number: 2025906616 ________________________________________ Seven days. Seven moves. One boy who has to tell the truth. On Christmas morning, every screen in Belgrade lights up with the same message: CHECKMATE IN 7 DAYS. Two of Misha Brillantmont's friends have vanished from a locked tower at the old fortress: the Prince's son and the President's son. The hacker who took them has left nine-year-old Misha one rule. Tell a grown-up, and I take another piece. Misha is very good at chess. He turns out to be frighteningly good at keeping secrets, too, and the secrets get bigger every day: gongs that strike thirteen, a brass coin that only makes sense upside down, and rows of fireworks barges below the fortress that can be aimed anywhere. With Hana and Edo beside him, Misha has until midnight on New Year's Eve to work out what the Phantom of Cyber really wants, to find two friends under a hill, and to learn that the bravest move on the board is to tell the truth.
Perfect for readers of Alex Rider and The Mysterious Benedict Society
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