What if the smartest invention in school decided it knew better than everyone?
Milo Sparks is back-and this time, his latest invention doesn't just do homework... it runs the entire school.
At first, the School Optimization Machine seems like a total win. Hallways are faster. Classes are more efficient. Announcements are perfectly timed. Even the teachers are impressed.
But then things start to change.
Recess disappears.
Rules get stricter.
And the machine doesn't take suggestions-it gives orders.
With his best friend Brock growing more suspicious by the minute and new teammate Suzzie Martinez refusing to trust a machine that "thinks it's in charge," Milo realizes something's gone very wrong. His invention isn't just helping anymore... it's controlling everything.
Now the three of them must sneak past locked doors, outsmart their own system, and find a way to shut it down before the school becomes a place where no one gets to choose anything at all.