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Paperback Mechwarrior: The Battletech Role-Playing Game (2nd Edition) Book

ISBN: 1555601294

ISBN13: 9781555601294

Mechwarrior: The Battletech Role-Playing Game (2nd Edition)

(Part of the Mechwarrior 2nd Edition Series)

Very Good in Wraps; 4to; Paperback; 165 pages + advertisements; B/W & Color Illustrations; Fasa Corporation; 1991; First Thus; Minor shelf wear to spine and wraps; Text unmarked; text smells of smoke. This description may be from another edition of this product.

Recommended

Format: Paperback

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15 people are interested in this title.

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Related Subjects

Games Gaming Strategy

Customer Reviews

5 ratings

Better than ever!

Ever wanted to walk around in a 100-ton death machine? Ever wanted to carry a high energy weapon in your backpack? Ever wanted to blow annoying bird aliens to tiny kibbles? With the new and improved Mechwarrior rulebook, you finally can! This features a revised character creation and combat system, more rules, and a general enhancement on the innovative but flawed Mechwarrior, Version Two. It is also a DRASTIC improvement on Mechwarrior, First Edition. For one, your character can survive a fight without being crippled for life! Overall, this is a great roleplaying game, and also a fair introduction to people who have never roleplayed before. However, it does lack some important background material, nessecitating the purchase of some of the Battletech novels or sourcebooks.

great but...

Great but the damage system could have done better. I mean "Wound Values" c'mon. Everything else was great.

Mechwarrior 3rd Edition makes a usable BT roleplaying system

Mechwarrior 3rd Edition is the latest installment of the Mechwarrior Roleplaying system, based on the wildly popular Battletech universe. It starts off with a well-written short story, then jumps into whats new about the book. The skeletal Mechwarrior system has been replaced with an in-depth roleplaying engine that uses 10 sided dice for more open-ended dice rolling. Next, the book covers character creation, which is quite inventive. It helps you make a history and background for your character, as well as give you attributes and starting skills. After this it goes to personal combat, which is very similar to the Battletech board game. The only part of the book I did not think was up to par was the history and universe info. It was very skeletal to the info given in Mechwarrior 2nd Edition. MW2nd Edition had full color illustrations of each of the factions, and a list of units and planets. Mechwarrior 3rd Edition gives a general overview of each House's current standing, which is not enough to get a person new to the universe started. Overall, it is completely redesigned and is worth picking up if your a fan of Battletech or Mecha in general.

One of the most complete BattleTech sources I've ever seen.

If you've ever wanted to do more than just mindlessly destroying each other's BattleMechs, than here's your chance. I and my friends have spent hours playing these games.

This Book Rocks!!

Have you ever wished that you could randomly missuse a deadly force on innocent victims all for a few minutes of entertainment?!! NOW YOU CAN!!! This book is a must. It allows you to role-play your battletech games. All you have to do is make your character, and think of a way he can get into a fight, so he take out all of that stress in one manic burst of psychotic, homicidal mania!! There is also a new form of combat called "personal combat" but its more like a death match on DOOM. My favorite part is the fact that you can do absolutely anything you please. I REALLY like to walk into big crowds and pull out my submachine gun so I can "control the population." There is only one problem. The book leaves a few things out, so you'll wind up paying for the Mechwarrior Companion as well, but its worth the money. Just think of all the nifty things you can do!! The hell with normal book and TV!!!
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