MAZES OF RAR Walking through troll country near dusk, Kat noticed a cave entrance up the hillside a ways. Not wishing for any trouble, she and her hireling Woodrow tried to tiptoe down the trail but Woodrow kicked a small pile of stones that went clattering down the hill - not a lot of noise but just enough. Cursing his clumsiness, she watched as something large came to the mouth of the cave. Kat and Woodrow saw red eyes illuminate a huge bestial-human face. Woodrow gasped. The thing's wide mouth grinned to reveal rows of long jagged teeth. They took a few more steps down the path and noted that the beast was now working itself into a berserker frenzy! It sprang from the cave into the air. The manticore's huge bat wings flapped as it approached. This book is a complete fantasy role-playing game designed with solo play in mind, but it can be played by two or more. MOR is not a narrative choose-your-own-adventure story. It is a table-rolling game though many of the encounters are written in story-like fashion. The heart of the game is thirteen d66 encounter tables. You will need paper, pencils, 6 and 10-sided dice. There is no mapping. Bookkeeping involves keeping track of turns, your items and allies, locales visited, heroic deeds and so forth. Each character and monster has one main attribute - Hit Points. Other aspects of your character are skill choices, gear and a few lucky breaks - because the dice gods can be cruel. Monster encounter balance is designed to be challenging yet fair. In the game, you will wander the Land of Rar, encountering other travelers - friend and foe alike. You will fight monsters and enlist the help of others. You will experience events, occurrences and happenings in towns, cities, ruins, mazes and hopefully find some treasure for your eventual retirement. The aforementioned mazes were built in ancient times by the Old Sprites, Dwarfs and Satyrs as amusements. The massive labyrinth walls dominate the landscape, towering over the heads of those who enter. As you adventure in Rar, there are always choices to make. Risks, rewards and outcomes of your decisions must always be considered. Monster encounters increase in difficulty as characters improve, and the game uses a quick action roll and combat system for difficult actions and battles. --Author's note. I had a lot of fun writing this game. I consider all my previous rules writing attempts complete failures compared to these rules. I hope you enjoy them as well.
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