Skip to content
Scan a barcode
Scan
Paperback Maya Character Modeling and Animation Book

ISBN: 1584504404

ISBN13: 9781584504405

Maya Character Modeling and Animation

Maya Character Modeling and Animation: Principles and Practice is for beginning- to intermediate-level designers and 3D artists who want to learn 3D character modeling and animation using Maya 8. The... This description may be from another edition of this product.

Recommended

Format: Paperback

Condition: Acceptable

$22.09
Save $27.86!
List Price $49.95
Almost Gone, Only 1 Left!

Customer Reviews

4 ratings

good for all

Thi book, is really good for all, with simple exercises it teach about a character, from modeling to animation.

Cool book.

This is a very good book! I really like it. I am still reading and find it very helpful.

A top pick, especially for college-level art and computer libraries strong in Maya references.

Both beginners and intermediate designers and 3D artists who want to learn the basics of character modeling and animation with Maya will relish the blend of step-by-step instruction, an accompanying cd-rom filled with chapter-oriented details and backup movies and presentations, and an attention to clear explanations of the animation process from start to finish. Screen shots and step-by-step examples on building a character model make MAYA CHARACTER MODELING & ANIMATION a top pick, especially for college-level art and computer libraries strong in Maya references. Diane C. Donovan California Bookwatch

For the Beginning to Intermediate User

Designed for the beginning to intermediate user, this book is aimed at the artist who want to learn 3D character modeling and animation using Maya. It is suitable for either classroom or individual use. This book has an interesting combination between a theoretical/reference book and a tutorial book. Each chapter starts with a theory or reference section that gives the basic concepts for that chapter. This is followed by a detailed tutorial or two. For instance Chapter 2 is entitled 'Fundamentals of Computer Animation.' The theory section goes into the physics of how things move. This is important because people have an instinctive understanding of movement. The first tutorial then is on making a light and then a heavy ball bounce on the screen. Then the second tutorial makes the ball squash as it hits and then stretch as it bounces back into shape. At the end of the book you won't be quite up to Pixar standards, but you'll be well on your way. The CD-ROM supplied with the book contain project files including all of the figures from the book, organized into folders by chapter, all of the movies, organized by chapter and contained in folders called movies, and all of the Maya working files.
Copyright © 2025 Thriftbooks.com Terms of Use | Privacy Policy | Do Not Sell/Share My Personal Information | Cookie Policy | Cookie Preferences | Accessibility Statement
ThriftBooks ® and the ThriftBooks ® logo are registered trademarks of Thrift Books Global, LLC
GoDaddy Verified and Secured