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ISBN: 0072227184
ISBN13: 9780072227185

Maya 6: The Complete Reference

ISBN: 0072227184
ISBN13: 9780072227185

Conditions

Conditions

Book Overview

Learn From the Maya Experts Who Create Special Effects for Today's Blockbuster Movies Discover how to use Maya to produce brilliant, believable content for film and TV, video games, Web design, and print. Maya instructors and special effects gurus Meade and Arima will show you everything you need to know to master Maya. Learn the entire production pipeline from easy-to-follow tutorials that will help you master modeling, texturing, animation, rendering, post-production, and much more. Quickly understand core concepts of 3D production, and navigate the Maya interface Create movement with path, nonlinear, or procedural animation, and use dynamics to run simulations of natural phenomena to create animation Add realism with texturing, lighting, and rendering Build controls to help you easily maneuver skeletons Model hard surfaces and organic forms with NURBS, polygons, and subdivision surfaces Apply post-production compositing applications such as After Effects, Combustion, and Shake CD-ROM includes usable sample files that enhance the book's tutorials Tom Meade is a full-time Maya Instructor at The Academy of Art University in San Francisco. He has created 3D illustrations for Wired magazine and worked on numerous interactive CD-ROM games. For the past three years Meade has worked at 3D/FX training firm dvGarage, building video-based training products for the 3D market. Shinsaku Arima is a Maya instructor and Visual FX artist. As a Trainer and Technical Director with ESC Entertainment, he did FX work on The Matrix: Revolutions. As FX Technical Director at The Orphanage, he has worked on The Day After Tomorrow and Sky Captain and the World of Tomorrow. Alex Lindsay has worked in computer graphics for nearly 20 years. He did FX work on Star Wars: Episode I (at JAK Films and Industrial Light and Magic). Currently he is the Chief Architect of the Pixel Corps, a guild of media artists. This description may be from another edition of this product.
Format:
Paperback
Language:
English
ISBN:
0072227184
ISBN13:
9780072227185
Release Date:
June 2004
Publisher:
McGraw-Hill Osborne
Length:
672 Pages
Weight:
3.00 lbs.
Dimensions:
8.9″ × 1.3″ × 7.2″
Computer ScienceComputersComputers & TechnologyDesktop PublishingEducation & ReferenceGraphic DesignGraphics & MultimediaGraphics & VisualizationLanguages & ToolsProgrammingProgramming LanguagesWeb Development & Design

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Customer Reviews

5 customer ratings | 5 reviews
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Great Book

I'm an animation student and I first come across this book at my school's library. As soon as I started to go through it, I decided to buy it. All the 3D software books I had seen before taught me nothing; either way too basic or way too advanced. This book covers most of the software, it explains things well and it's organized. It's definitely worth having.

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Maya 6 The Complete Reference

Great book. It seems to answer all those little questions you have, when you're in mid project, that you just couldn't find. So far, and I am a novice, I am progressing nicely thanks to this book. I would recommend Maya 6 to anyone who is just starting out; obviously I can't gage a higher skilled persons' needs but I would imagine that it would be an invaluable resource to anyone.

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Best in its class

I am somewhat disapointed in the reviews I read on this book. If theres one book to buy on Maya, this is it. I went through the tutorals in Maya foundation 6 when I took a class on maya in college. The foundation books by alias is great if you wanna know how a model was put together but it lacks the learning curve, The nuts & bolts. What you get in the foundation is a introduction to different types of geometry (b-slines, subs, polys). "The complete reference maya 6" takes it a step further & really makes use of maya ability. Yes! I will say for a beginner this book will through you off. For example when the author gets into curves, you get your hands dirty patching/stitching the model where in the foundation book you stick to the basics. The aurthor shows you in the maya 6 reference book what to keep your eye on while building geometry which you will not find or at least I have not found in anyother book on maya. Modeling is easy, its modeling good that fits the bill & this book will show you the right way early on. You also get into HDR rendering, using reflections, production for those interested in taking there work into some video software. I would not suggest this book for the person who has never worked in maya even though you get the basics in the first few chapters. Once you get to the modeling part, it will throw you off without some know how of what is possible with modeling. For those that have the foundation book, this book maya 6 reference will fill in all those questions you had while working the tuoral book. I would also suggest "the art of maya" to add to your maya collection. For me I am waiting for the maya 7 update to this book, out of all my maya books I must say this book stands tall. Ohya, if you buy this book based on reviews, your selling yourself short. Buy it, if you dont like it by gosh you can always send it back for a refund. GOOD LUCK

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Great Book!

I must agree with the first reviewer. This book does set itself apart from the rest of the Maya 6 books. I personally own almost the whole series of Alias/Maya 6 (SYBEX) books and just this one book goes over everything the others do and more except the Maya Unlimited book. This is the first book I have read that actually have tutorials on cool modelling, not just some corny apple modelling or creating the side of a house. The only downside is the fact that the CD does not contain movie tutorials. I have gotten a little spoiled from the Sybex books that contain Quicktime video tutorials. But on the upside the CD does contain the source files from the tutorial sections of the book. This book is definitely worth the investment.

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An Excellent book that sets itself apart from all others

This book is awesome and one of the best out their. It covers certain things that other books fail to do. Like, the key elements of texturing, particle effects, and fully understanding the hypershade menu alot more in-depth, and it doesn't stop there. Their is also excellent guides and tips on hard surface nurb patching, compositing, and really good rendering tutorial tips. The overall book and tutorials are well written and easy to understand, even for maya beginners. Now, I have a wide selection of maya books in my library and I would have to say in my opinion that this is one of my top books, if not best because it sets itself apart from all others!

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