
This book demystifies the often-complex mathematics used in the creation of 2D and 3D computer graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs...

This book demystifies the often-complex mathematics used in the creation of 2D and 3D computer graphics. Starting with the underlying mathematical ideas, it gradually leads the reader to a sufficient understanding of the detail to be able to implement libraries and programs...